Search Results for: video game

Playing action video games can train the mind to make the right decisions faster. Video game players can develop a heightened sensitivity to what is going on around them, such as everyday activities like driving, reading small print, or navigating around town.

The Mind’s Eye Departments Features How do we transform an ever-changing jumble of visual stimuli into the rich and coherent three-dimensional perception we know as sight? Rochester vision scientists are helping reshape our understanding of how the brain ‘sees.’ By the time James Risen arrived at the Napa Valley hotel his wife had booked in …

Playing action video games can train the mind to make the right decisions faster. Video game players can develop a heightened sensitivity to what is going on around them, such as everyday activities like driving, reading small print, or navigating around town. Read More »

The first character on screen in Super Mario 64 is Lakitu, Mario’s camera operator. Because the 1996 game was the first in the series to have 3D gameplay, the developers needed to teach players that they were controlling both Mario AND the camera.

Super Mario 64 introduced the camera as a friend and foe in video games When the Nintendo 64 launched in the United States in September of 1996, players had just two games to choose from: a flight simulator called Pilotwings 64 and the latest entry in one of the most popular series in video game …

The first character on screen in Super Mario 64 is Lakitu, Mario’s camera operator. Because the 1996 game was the first in the series to have 3D gameplay, the developers needed to teach players that they were controlling both Mario AND the camera. Read More »

When game designer Tim Schafer was interviewed to work at LucasArts, he said he was a fan of their game “Ballblaster.” The interviewer told him their game was titled “Ballblazer” and only pirated copies were named “Ballblaster.” He eventually got the job, and co-created Secret of Monkey Island.

Tim Schafer Not to be confused with Tim Schaffer. Timothy John Schafer (born July 26, 1967) is an American computer game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games Full Throttle, Grim Fandango, Psychonauts, Brütal …

When game designer Tim Schafer was interviewed to work at LucasArts, he said he was a fan of their game “Ballblaster.” The interviewer told him their game was titled “Ballblazer” and only pirated copies were named “Ballblaster.” He eventually got the job, and co-created Secret of Monkey Island. Read More »

Babies born with extra digits are not that rare, and those with 6 fingers on one hand are able to play a complicated video game with a single hand. What’s more, their brains have no trouble controlling the more complex movements of their extra digits.

A sixth finger can prove extra handy An extra finger can be incredibly handy. Two people born with six fingers per hand can tie their shoes, deftly manage phones and play a complicated video game — all with a single hand. What’s more, their brains had no trouble controlling the more complex movements of their …

Babies born with extra digits are not that rare, and those with 6 fingers on one hand are able to play a complicated video game with a single hand. What’s more, their brains have no trouble controlling the more complex movements of their extra digits. Read More »

In the 90s, video game designer Kenji Eno learned he had blind fans, who played his games with great effort. So he designed a blank-screen game just for them: “Real Sound: Kaze no Regret.” He made Sega send 1000 consoles (w/ the game) to blind people. It is still a popular game for the blind.

Real Sound: Kaze no Regret “Real Sound” redirects here. For a technology for the PC, see RealSound. Real Sound: Kaze no Regret (リアルサウンド ~風のリグレット~, Riaru Saundo ~ Kaze no Riguretto) is an adventure audio game developed by Warp and published by Sega. The game was first released for the Saturn in July 1997, and later …

In the 90s, video game designer Kenji Eno learned he had blind fans, who played his games with great effort. So he designed a blank-screen game just for them: “Real Sound: Kaze no Regret.” He made Sega send 1000 consoles (w/ the game) to blind people. It is still a popular game for the blind. Read More »

Armie Hammer’s grandfather, oil tycoon Armand Hammer, tried to buy the Arm and Hammer brand of household products due to similarity to his name. When they refused, he bought stock until he became a controlling shareholder. Armand was named after the socialist labor party symbol.

Arm and hammer This article is about the symbol. For the brand, see Arm & Hammer. For other uses, see Arm and hammer (disambiguation). Arm-and-hammer symbol at the Mechanics’ Bank and Trust Company Building in Knoxville, Tennessee The arm and hammer is a symbol consisting of a muscular arm holding a hammer. Used in ancient …

Armie Hammer’s grandfather, oil tycoon Armand Hammer, tried to buy the Arm and Hammer brand of household products due to similarity to his name. When they refused, he bought stock until he became a controlling shareholder. Armand was named after the socialist labor party symbol. Read More »

A garbage collector and punk archaeologist partnered to find the fabled pit where a struggling Atari dumped tons of unsold inventory after the video game crash of 1983. They knew the Atari trove was close when they began unearthing artifacts of the 80s, including a Donny and Marie Osmond poster.

New Mexico city finds buried treasure of Atari games A long-buried copy of the infamous Atari game “E.T.” is worth more than $1,500. The desert city of Alamogordo, New Mexico, finally sold off its buried treasure of ancient Atari games, raking in more than $100,000 from nearly 900 games. The haul included a single copy …

A garbage collector and punk archaeologist partnered to find the fabled pit where a struggling Atari dumped tons of unsold inventory after the video game crash of 1983. They knew the Atari trove was close when they began unearthing artifacts of the 80s, including a Donny and Marie Osmond poster. Read More »

Nintendo pushed usage of the term “game console” so people would stop calling products from other manufacturers “Nintendos”, otherwise they would have risked losing their trademark.

Nintendo Nintendo Co., Ltd.[a] is a Japanese multinational consumer electronics and video game company headquartered in Kyoto. Nintendo is one of the world’s largest video game companies by market capitalization, creating some of the best-known and top-selling video game franchises, such as Mario, The Legend of Zelda, and Pokémon. Founded on 23 September 1889 by …

Nintendo pushed usage of the term “game console” so people would stop calling products from other manufacturers “Nintendos”, otherwise they would have risked losing their trademark. Read More »

Was the Lion King Game on SNES Intentionally Difficult?

If you’ve indulged in gaming back in the early 90s, you would have probably remembered the Super Nintendo Entertainment System (SNES). From the Super Mario series to Disney titles like Aladin and Duck Tales. But did you know that there was one Disney Game that was intentionally made to be difficult? Disney’s The Lion King …

Was the Lion King Game on SNES Intentionally Difficult? Read More »