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Was the Lion King Game on SNES Intentionally Difficult?

If you’ve indulged in gaming back in the early 90s, you would have probably remembered the Super Nintendo Entertainment System (SNES). From the Super Mario series to Disney titles like Aladin and Duck Tales. But did you know that there was one Disney Game that was intentionally made to be difficult? Disney’s The Lion King …

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Friends Thomas Cook and Joseph Feeney shook hands in 1992, swearing if either one won the Powerball jackpot, they would split the winnings. Well the power of friendship and a handshake has paid off: 28 years later Tom won $22 million and split the winnings with his friend.

WI Lottery: $22 Million Ticket Claimed; Handshake in 1992 Leads to Big Win MADISON, Wis. (July 23, 2020) – Friends Thomas Cook and Joseph Feeney shook hands in 1992, swearing if either one won the Powerball jackpot, they would split the winnings…no matter who bought the ticket. Tom, of Elk Mound, and Joe, of Menomonie, …

Friends Thomas Cook and Joseph Feeney shook hands in 1992, swearing if either one won the Powerball jackpot, they would split the winnings. Well the power of friendship and a handshake has paid off: 28 years later Tom won $22 million and split the winnings with his friend. Read More »

A young Tina Fey provided voices for a pinball machine called Medieval Madness in 1997 as two princesses, the dialogue for the game was written by future 30 Rock co-star Scott Adsit

Medieval Madness The music and sounds for this game were composed by Dan Forden. Much of the game’s dialogue was written by Scott Adsit and Kevin Dorff, at the time members of The Second City in Chicago. Adsit also provided voice work alongside fellow Second City member Tina Fey. Tina Fey and Andrea Farrell provided …

A young Tina Fey provided voices for a pinball machine called Medieval Madness in 1997 as two princesses, the dialogue for the game was written by future 30 Rock co-star Scott Adsit Read More »

The first character on screen in Super Mario 64 is Lakitu, Mario’s camera operator. Because the 1996 game was the first in the series to have 3D gameplay, the developers needed to teach players that they were controlling both Mario AND the camera.

Super Mario 64 introduced the camera as a friend and foe in video games When the Nintendo 64 launched in the United States in September of 1996, players had just two games to choose from: a flight simulator called Pilotwings 64 and the latest entry in one of the most popular series in video game …

The first character on screen in Super Mario 64 is Lakitu, Mario’s camera operator. Because the 1996 game was the first in the series to have 3D gameplay, the developers needed to teach players that they were controlling both Mario AND the camera. Read More »

Playing action video games can train the mind to make the right decisions faster. Video game players can develop a heightened sensitivity to what is going on around them, such as everyday activities like driving, reading small print, or navigating around town.

The Mind’s Eye Departments Features How do we transform an ever-changing jumble of visual stimuli into the rich and coherent three-dimensional perception we know as sight? Rochester vision scientists are helping reshape our understanding of how the brain ‘sees.’ By the time James Risen arrived at the Napa Valley hotel his wife had booked in …

Playing action video games can train the mind to make the right decisions faster. Video game players can develop a heightened sensitivity to what is going on around them, such as everyday activities like driving, reading small print, or navigating around town. Read More »